This study provides a simple guide for development practitioners on how to design and implement experimental (behavioural) games. In this sense, it aims to fill the gap between theory and practice. While the analysis of behavioural patterns is often considered the preserve of trained scientists and academics due to the complexity of the methods involved, this paper is written for an audience who is not expert in these methods and does not necessarily have the theoretical or empirical background to implement behavioural games.
The aim is to provide a simplified toolkit to practitioners that can be used to analyse behavioural patterns of project beneficiaries in the form of a step-by-step guide (tool) written in easy-to-understand language. For this reason, the report simplifies both the definitions and the processes of the design of experimental games.